While the AI attack patterns/routes are all pretty much the same the few attack differences mentioned along with the wildly varying appearance of the enemies can keep it feeling fresh every few rooms. Other key unique AI attacks include a spider type enemy that shoots webs that can slow you down and another enemy that can shoot damaging acid that will remain on the ground for some time. There are a few that attack by spawning smaller enemies. Monsters can vary a lot in their look but they have simple AI - rush directly for the player, and attack by shooting or melee/touching the player. It's decent and well suited with some additional sfx for machines whirring. Nice atmosphere, music is basically just ambience. I think it's referring to the electrified puddles and acid on the floor in some rooms? Nothing you would 'set off' that tries to be obscured (so nothing annoying IMO). Rooms placed end to end - just different shaped rooms that open up to another one from the right or bottom. Procedural generation is nice, but the levels are still linear.
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